Operation Dracula was first released on mobile although the Android version was taken down. It is a bullet-hell shooter containing assets that are plagiarized or derived. Even some of the sound effects are stolen from various games that can easily be construed as plagiarism. For graphical assets, they are little bit different even in hi-res form although they're not that original. Perhaps, the sole developer of the game is a little bit worse than other sole game developers then.
At the time the game was released on mobile, we didn't have any interest or knowledge about it until years later when we eventually discovered it on social media. Since it was released first on mobile, the developer got away with having released it without being called out whatsoever as if the power of plagiarism ran amok that it already infested mobile gaming so quickly after the release of Flappy Bird. The upcoming console/PC versions have MORE plagiarized/derived graphical assets with the external in-game UI looking like the one from Crimzon Clover. Other assets look like the ones from Toaplan, 8ing and even Cave arcade shooters. Another controversial part is the sales of the game with such stolen assets. It's kind of wrong to pass it off as a professional-level indie game when it's on the same level as Gwange Dash which was no longer available for download due to copyright complaints from Cave back then. Gwange Dash is a fanmade-level indie game that you could obtain for free as it has the derived copyrighted materials. The same can pretty much go for Xeno Fighters by EddyMRA which has more copyrighted materials put in. Another Japanese indie game I played back then was Storm Calibur which happens to have copyrighted sound effects taken from various shmup games, Thunder Force V, Terra Diver, Dodonpachi, etc. At that time, it was bundled with other computer games on the optical disc. It was stored on a blank box with no cover/label art whatsoever. I wasn't an adult when I played that so I had no idea on where was that disc bought from.
The disappointing things about Operation Dracula/Rangok Skies are as follows:
- Not all sound effects are implemented when things happen such as the bomb/special attack activation, the ship getting destroyed and the ship approaching from the bottom of the screen, etc. Only the voices are present when those things happen.
- Rapid-firing speed isn't that fast when holding down the Shot button.
- Large boss explosion is completely absent upon defeating the stage-end bosses. Shmup games of the present time should have that.
One thing that's not worth doing to the game is replacing stolen assets with a mod. The larger portions of the graphics can be difficult to replace and even if the sound effects and graphics are replaced like that, the gameplay is still the same and to change the gameplay via programming is going to be a riskier idea when it comes to modding modern games on PC.
With stolen sound effects and graphical assets as I mentioned at the beginning, a C&D is likely to come towards the sole developer as a lawsuit is going to cost tons of money. Cave is still active even today although they've been making mobile games with one of them still on-going for longer time. It wasn't easy for Cave to keep the mobile gaming business going and especially for certain mobile games developed by them that didn't last that long. It seems that Cave can be one of the active game companies to plan to sue the hell out of the sole developer of Rangok Skies if they want to but nobody knows if the lawsuit or C&D will happen or not. The only upside that is not part of the controversy is the soundtrack which is licensed. And nowadays, the composer wants to undo the license but if he can't do that as the sole developer refuses to be part of that undo, he may as well enhance the music he composed for the upcoming game, Westgunne, which is like a downgraded version of the cancelled Heaven's Variant which is done using UE3. Westgunne is made by the Heaven's Variant developers using Unity and showcases various creative things using 2D graphics.
The game is supposed to be released in two months but for whatever reason, it is delayed and set for January release next year. Not to mention that the sole developer recently had started the official Twitter account, only to get called out for the amount of plagiarism. The defense is immature for sure like calling those who called out the developer things like uneducated, kid, etc. Man, I bet that the developer may deserve to be on Sidalpha's Dirty Dev list.
The video above is edited with the Effekseer effects I made using the assets that come with the program and I used some sound effects from Sound Effect Lab. At the time I made the video, no assets were changed. Not to mention that I'm no Unity user as I find it much harder than Game Maker Studio and it has traditional coding stuff which is also difficult for me.